Attribute Development
Characters in the game can acquire the following four attributes in different storyline scenarios:
Intimacy Value: The level of intimacy with the character, which can be accumulated through daily interactions, unlocking the completion of story plots.
Leisure Value: The character's leisure level, which can be accumulated through daily hanging out together and unlocking the completion of story plots.
Ability Value: The character's ability value, is increased by 1 point per day, the user can go to the study room with the character to learn acceleration (not a free dialogue). You need to answer 3 questions before you start learning, the number of correct answers will affect the speed of gaining abilities, and learning failure requires a 30-minute cooldown before you can learn again.
Fatigue Value: The character's fatigue level, starting at 20%, and increasing by 1% for every minute of dialogue. Users can reduce fatigue through daily interactions involving eating, drinking coffee/energy drinks, and using energy drinks obtained from gem draws. Fatigue level affects the character's in-game status:
Self-management while offline: When the character is offline, fatigue decreases by 4% per hour, down to a minimum of 20%.
Fatigue above 80%: The character's mental state is poor, and all earnings are multiplied by 0.8.
Fatigue at 100%: The character will automatically go offline to rest, reducing fatigue by 10% after one hour.
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